Roadwardens

Although the roads of the Hearthlands are dangerous, they are not completely unguarded. As well as the Iron Guild, there is an informal organization known as the Roadwardens watching over travelers.

Founded just 50 years ago by Sir Magnar Cornelius, a scion of a powerful family in Spyre, the Roadwardens work alone or in small bands, traveling the roads and trails of the Hearthlands offering friendship and protection to anyone they deem in need of support. Some use a travel tower as a base, protecting the area around the refuge, whereas others prefer a true nomadic life.

Roadwardens do not charge for their servives, funding themselves by looting any bandits or orc marauders they slay, though they do accept voluntary donations. Many merchants have donated thousands of Scields to the organization, valuing the safe haven of a travel tower on the long, deserted trade routes.

Sir Magnar came up with the idea of the travel towers. Although visitors leave donations at the towers, the organization is always short of cash. Roadwardens are expected to use any “loot” captured from bandits or orcs to keep the towers stocked, and to devote at least a few weeks a year in helping maintain the towers bricks and mortar.

NOTE FROM THE GM
Although my intent with the TD Game Guild is to run any campaign as close to the source material as possible as it’s a shared campaign world and not subject to GM tinkering with this or that, this is one thing that I’ve already established in play. The idea of empty Travel Towers that are stocked with provisions and have a drop box for payment is simply retarded. In the campaign I’ve started with the TDGG, the towers are either actively bases for Roadwardens who live there in small unit sizes (15) with six garrisoning the tower while nine are outriding on patrol or what have you. That said, there are in fact travel towers scattered throughout the game world as written that are empty, but these are abandonded or unsupported towers and there certainly wouldn’t be provisions just sitting there waiting for adventurers to use sparingly on their honor and for a donation. Especially in a game world where half of everyone is in danger of starving.

Roadwardens

Hellfrost: Tal Dagore Game Guild WillWisner